Anime Smash/Wiki/Combat Basics
ANIME SMASH / Guides

Combat Basics

Damage %, knockback, stocks, specials and Ultimates.

PUBLIC RELEASESEASON 1 · VEIL AWAKENINGUPDATED OCT 8, 2026
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A Free-for-All match

Anime Smash plays like a platform fighter: you do not drain a health bar, you knock fighters off the stage.

Damage % and knockback#

  • Every hit adds damage % to the target (shown on their card at the bottom of the screen).
  • The higher the %, the further they fly. A foe at 100%+ can be launched off the stage by a strong hit.
  • A fighter is KO'd when they cross the edge of the blast zone. They lose a stock (life).
  • When all your stocks are gone you are out. If time runs out, the player or team with the most stocks left wins.

Stocks and time#

Each mode sets the stocks and match time (see Game Modes). For example, 1v1 Duel is 3 stocks and 4:00.

Moves#

Every fighter has the same layout (see each fighter's page for their exact moves):

  • M1 combo: a 4-hit string. Hold W on the last hit to launch, S in the air to spike.
  • Special 1 / 2 / 3: three specials on cooldowns (usually 5 to 7 seconds). Hold the key to aim and power them up.
  • Ultimate (G): a cinematic finisher that needs a full Ultimate meter. Landing hits and KOs charges the meter.

Defence and movement#

  • Shield (F): hold to block hits.
  • Dash (Q): dodge, reposition, or break out of a combo (Combo Breaker).
  • Sky Step: 2 extra jumps in the air. Flash Step: dash in the air.
  • Respawn: after a KO you return on a revival platform with a short invulnerability.

Star power in ranked#

Starred fighters hit harder, but in ranked matches the bonus is capped at +10% damage and +5% defence, so skill always decides.

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