
Open BATTLE on the bottom bar. Matchmaking is worldwide. 1v1, 2v2, FFA are always available; the other modes take turns as featured modes.
| Mode | Description | Players | Stocks | Time | Availability |
|---|---|---|---|---|---|
| 1v1 Duel | One on one. Pure skill. | 2 | 3 | 4:00 | Always |
| 2v2 Tag Team | Duo up. No friendly fire. | 4 | 3 | 5:00 | Always |
| 3v3 Squads | Trios clash on the stage. | 6 | 2 | 5:00 | Rotating |
| 4v4 War | Eight fighters, two sides. | 8 | 2 | 5:00 | Rotating |
| Free-for-All | Every fighter for themselves. | 4-8 | 3 | 5:00 | Always |
| Juggernaut | One armored giant vs everyone. | 4-6 | 2 | 4:00 | Rotating |
| Sudden Death | One stock each. Start at 100%. | 4-8 | 1 | 2:30 | Rotating |
| King of the Hill | Hold the zone to score points. | 4-8 | Score points | 3:00 | Rotating |
Mode notes#
- Juggernaut: one armoured giant with 5 stocks fights everyone else.
- Sudden Death: one stock each and everyone starts at 100%.
- King of the Hill: hold the zone to score; first to 100 points wins.
- Fill empty seats with CPUs: CPUs take the seats nobody joins, so matches start faster.
- Party battles: party members can fight each other from the Party menu (50% rewards, the win doesn't count for ranked).
- Wave Tower: co-op PvE for up to 4 players (see Wave Tower).
Match rewards#
| Coins | XP | |
|---|---|---|
| Played a match | 20 | 60 |
| Win | +60 | +120 |
| Each KO | +8 | +20 |
| Top half finish | - | +40 |
| First win of the day | +60 Gems and 1 Summon Ticket |
VIP (+25%), 2x XP and 2x Coins passes and server events add on top.
