A quiet schoolgirl whose telekinesis does the fighting. She grabs and throws foes from across the stage, shields herself with floating debris, floats wherever she likes and, when her limiter breaks, lifts everyone around her and blows them apart.
STAT TOTAL 33DIFFICULTY 4 / 5SUMMON FIGHTER
PUBLIC RELEASESEASON 1 · VEIL AWAKENINGUPDATED OCT 8, 2026
Telekinetic pulses that strike a few steps in front of her without her ever touching the foe. W = lifting pulse, S (air) = crushing pulse.
4 hits: 2.6% each, final hit 6.5%
1
Debris Barrage
Tear five chunks of debris out of the floor and hurl them at the foe one after another: four stall them, the fifth stuns. In the air they're hurled down. Hold to aim them further.
5 s
2
Levitate
Seize a foe up to 14 studs away (goes through shields) and lift them helpless into the air for 1 s while the grip squeezes, then fling them up. In the air she lifts every foe near her. Hold to pick the target and hold them longer.
5 s
3
Psychic Crush
Crush the foe in an unseen grip (three squeezes, goes through shields), then throw them the way you aim (kill). In the air she crushes them and slams them straight down (spike). Hold to aim the throw and power it up.
7 s
G
Unbound Mind
ULTIMATE: her limiter breaks and her full psychic power pours out. Every foe within 34 studs is lifted helpless into the air, pelted by floating debris, crushed inward and then blown apart.