Info#
| Name | Aeng |
| Title | Gale Monk |
| Rarity | Common |
| Obtain | Starter fighter: every player owns it from the start |
| Added | Launch |
| Weight | 94 |
| Walk speed / Jump power | 26 / 80 |
| Sell value | Can't be sold (starter) |
| Trade value (0 stars) | Not tradeable |
| Mastery title | Aeng Master |
| Team set | - |
Stats#
| Stat | Value | |
|---|---|---|
| Power | 4 / 10 | ████░░░░░░ |
| Speed | 8 / 10 | ████████░░ |
| Range | 5 / 10 | █████░░░░░ |
| Defense | 4 / 10 | ████░░░░░░ |
| Technique | 5 / 10 | █████░░░░░ |
Stat total: 26. Difficulty: 1 / 5.
Moveset#
| Key | Move | Description | Damage / Cooldown |
|---|---|---|---|
| Left mouse | Wind Palm String | Quick open-palm strikes carried by the wind, ending in a spinning kick. W = rising palm launcher, S (air) = gust spike. | 4 hits: 2.6% each, final hit 6% |
| 1 | Gale Lasso | Throw a gust lasso: it wraps the foe in a spinning wind cocoon, reels them to your feet and stuns them. In the air it's thrown down and reels them up to you. Hold to aim it further. | 4.5 s |
| 2 | Vortex Trap | Plant a whirlwind ahead for 3 s: it sucks foes in, spins them and throws them up. In the air it forms right below you. Hold to pick the spot and spin them longer. | 5 s |
| 3 | Typhoon Palm | A palm fires a sideways tornado that crosses the stage carrying every foe it catches, then blasts them off (kill). In the air a downward tornado pins foes to the floor (spike). Hold to power it up. | 7 s |
| G | Heavenly Tempest | ULTIMATE: raise a towering tornado in front of you that drags foes in and spins them skyward, then bursts and blasts everyone inside to the heavens. | Full Ultimate meter |
Trade value by stars#
Starter fighters are bound to your account and cannot be traded.
Mastery#
Play matches with Aeng to raise their Mastery (max 10). Mastery 10 unlocks the Aeng Master title. See Fighter Mastery.
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