Quick palm strikes charged with talisman sparks. W = launcher, S (air) = spike.
4 hits: 2.5% each, final hit 6%
1
Seal Chain
Throw three seals: they link into a chain around the first foe they hit and bind them (stun). Chained foes take +3% from Pentagram Prison. In the air they're thrown down. Hold to aim them further.
5 s
2
Shikigami Flock
Six paper birds home in and peck the foe; the last ones lift them into the air. In the air they dive on foes below. Hold to aim the flock.
5 s
3
Pentagram Prison
A pentagram barrier traps foes for 1 s, then explodes (kill); chained foes take +3%. In the air a barrier dome falls and slams foes below (spike). Hold to place it and power it up.
8 s
G
Thousand Seal Storm
ULTIMATE: a sky-wide seal rains talismans on the whole stage, then every mark detonates at once.